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Untrusted guest systems should not be allowed to use the 3D acceleration features of Oracle VM VirtualBox, just as untrusted host software should not be allowed to use 3D acceleration. Drivers for 3D hardware are generally too complex to be made properly secure and any software which is allowed to access them may be able to compromise the operating system running them. In addition, enabling 3D acceleration gives the guest direct access to a large body of additional program code in the Oracle VM VirtualBox host process which it might conceivably be able to use to crash the virtual machine.
Technically, Oracle VM VirtualBox implements 3D acceleration by installing an additional hardware 3D driver inside the guest when the Guest Additions are installed. This driver acts as a hardware 3D driver and reports to the guest operating system that the virtual hardware is capable of 3D hardware acceleration. When an application in the guest then requests hardware acceleration through the OpenGL or Direct3D programming interfaces, these are sent to the host through a special communication tunnel implemented by Oracle VM VirtualBox. The host then performs the requested 3D operation using the host's programming interfaces.
With this feature, if an application such as a video player inside your Windows VM uses 2D video overlays to play a movie clip, then Oracle VM VirtualBox will attempt to use your host's video acceleration hardware instead of performing overlay stretching and color conversion in software, which would be slow. This currently works for Windows, Linux and Mac OS X host platforms, provided that your host operating system can make use of 2D video acceleration in the first place.
Previously, Microsoft WDDM v1.0 drivers were installed (from Windows Update) and the system had no problems. Everything was working, well, almost everything. That was when I installed Minecraft. As I launched it, an error popped up saying 'pixel format not accelerated'. I researched on that and found out that it was an OpenGL issue. I downloaded and launched GPU Caps Viewer and found out OpenGL v1.1 on my system, whereas Minecraft needed 1.4 or more to run. I further researched and found that the Microsoft's WDDM v1.0 drivers supported maximum OpenGL v1.1 (well, at least for my GPU). However on Intel's official site, it said my GPU CAN support OpenGL v1.4. And also on Minecraft forums someone said that Intel's drivers were needed for older GPU's in order for Minecraft to work. So I looked at the Download Center, but the latest drivers for my GPU were for Windows 7 32 and 64bit not Windows 8. Upon thinking that at least Windows 7 drivers would work on Windows 8 if not XP's or Vista's, I downloaded the Windows 7 x64 drivers. They installed without an issue. Restarted my PC. Checked GPU Cap Viewer again, and voila! OpenGL version 1.4 was displayed. I re-installed Minecraft and it worked like a charm! :) Also checked another OpenGL animation software Blender and it was also working. But then I noticed something. Some Windows Store games and apps were exiting as soon as opened them. Also all the desktop games I have e.g Warcraft showed some Direct3D or DirectX related error. All of these applications were 32bit.
With this feature, if an application such as a video player inside your Windows VM uses 2D video overlays to play a movie clip, then Oracle VM VirtualBox will attempt to use your host's video acceleration hardware instead of performing overlay stretching and color conversion in software, which would be slow. This currently works for Windows, Linux and macOS host platforms, provided that your host operating system can make use of 2D video acceleration in the first place.
The DirectX software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user. Windows 95 did not launch with DirectX, but DirectX was included with Windows 95 OEM Service Release 2. Windows 98 and Windows NT 4.0 both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, DirectX SDK has been integrated into Windows SDK.
In late 1994, Microsoft was ready to release Windows 95, its next operating system. An important factor in the value consumers would place on it was the programs that would be able to run on it. Microsoft employee Alex St. John had been in discussions with various game developers asking how likely they would be to bring their MS-DOS games to Windows 95, and found the responses mostly negative; programmers had found that the Windows environment did not provide the necessary features which were available under MS-DOS using BIOS routines or direct hardware access. There were also strong fears of compatibility; a notable case of this was from Disney's Animated Storybook: The Lion King which was based on the WinG programming interface. Due to numerous incompatible graphics drivers from new Compaq computers that were not tested with the WinG interface which came bundled with the game, it crashed so frequently on many desktop systems that parents had flooded Disney's call-in help lines.
Various releases of Windows have included and supported various versions of DirectX, allowing newer versions of the operating system to continue running applications designed for earlier versions of DirectX until those versions can be gradually phased out in favor of newer APIs, drivers, and hardware.
APIs such as Direct3D and DirectSound need to interact with hardware, and they do this through a device driver. Hardware manufacturers have to write these drivers for a particular DirectX version's device driver interface (or DDI), and test each individual piece of hardware to make them DirectX compatible. Some hardware devices have only DirectX compatible drivers (in other words, one must install DirectX in order to use that hardware). Early versions of DirectX included an up-to-date library of all of the DirectX compatible drivers currently available. This practice was stopped however, in favor of the web-based Windows Update driver-update system, which allowed users to download only the drivers relevant to their hardware, rather than the entire library.